May 19, 2007, 04:33 PM // 16:33
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#21
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Let me stress this again.
Quote:
Originally Posted by Curse You
So far, the only reasons for this being implemented are personal ("I would love this"). However, it messes up the game balance horribly. With this idea, I would be able to use my PvP ranger's bows on my PvE ranger, or any other weapons I felt like making on any of my other characters.
So, now you're going to try purposing that they make that impossible. However, the current customization method is the thing that makes it impossible. You'd be asking Arena Net to be making a new (and probably) far more complex system to compensate for your personal desires (or errors).
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So to you people saying that they could "just" make it so that PvP weapons can't be given to PvE characters, think about it for a moment. Customization is what prevents that from happening, and so you'd be removing one of the things that keep balance between PvP and PvE in the game.
EDIT: I just remembered a thread that appeared a while ago where someone was able to craft a non-customized PvP weapon. This weapon was then able to be used on any other character. That case proves that the only thing preventing PvE usage of PvP weapons is the customization.
Last edited by Curse You; May 19, 2007 at 04:39 PM // 16:39..
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May 19, 2007, 04:34 PM // 16:34
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#22
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Furnace Stoker
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This has been suggested for years. And yes, I would absolutely love it! So many uses.
/signed of course
(technically it should be another kind of customization, maybe done at a different price, and of course not affecting PvP items)
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May 19, 2007, 09:28 PM // 21:28
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#23
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Forge Runner
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FelixCarter, who r u? you sound a bit too much like katina.
still /signed though.
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May 19, 2007, 10:27 PM // 22:27
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#24
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Krytan Explorer
Join Date: Sep 2006
Location: 1337ville, California
Guild: Generic Name [Tag]
Profession: R/
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Quote:
Originally Posted by Curse You
I'm saying it's not required.
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Neither is anything besides a starter weapon and starter armor, you can still beat the game with that, however each addition helps greatly.
Anyways /notsigned for flavor reasons. A weapon being cutomized means it is cutom fit for the character, the grip is made to be the perfect size for that characters hand and balanced just right for that character, it wouldn't make sense for other characters to use it.
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May 19, 2007, 11:35 PM // 23:35
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#25
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Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
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Quote:
Originally Posted by Thomas.knbk
FelixCarter, who r u? you sound a bit too much like katina.
still /signed though.
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Lol, who's Katina? Former member?
I'm hoping that was a compliment. ^_^"
I'll contact you in a PM perhaps.
Nice avatar, btw. Bob Marley ftw.
Quote:
Originally Posted by Lotrfish
Neither is anything besides a starter weapon and starter armor, you can still beat the game with that, however each addition helps greatly.
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Kudos for that input.
Quote:
Originally Posted by Lotrfish
Anyways /notsigned for flavor reasons. A weapon being cutomized means it is cutom fit for the character, the grip is made to be the perfect size for that characters hand and balanced just right for that character, it wouldn't make sense for other characters to use it.
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NICE ARGUMENT. Very good point, Lotrfish.
This actually gives me an idea, as well... Hmmm...
Last edited by FelixCarter; May 19, 2007 at 11:38 PM // 23:38..
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May 20, 2007, 02:06 AM // 02:06
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#26
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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No.
PvP Char makes item -> PvE char can use item.
No way.
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May 20, 2007, 03:00 AM // 03:00
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#27
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Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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Quote:
Originally Posted by FelixCarter
Reading ftw.
Responding before reading the OP ftl.
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I said 're-using/selling'.
If you'd read my post properly you'd have realised that.
Re-using means another character on your account can use it.
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May 20, 2007, 05:22 AM // 05:22
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#28
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Ascalonian Squire
Join Date: Dec 2006
Guild: Untimely Demise [Err7]
Profession: Me/
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I don't exactly enjoy subscribing to the whole "signed/not signed" thing, but I'm going to go ahead and say nay on this one.
It's good to have some exclusivity between your own characters
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May 20, 2007, 12:23 PM // 12:23
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#29
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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/signed
When I bought the NF collectors edition I got a special scythe and staff for paragon. The stupid thing being that it delivers and customizes them BOTH to the first character you create. I'm just lucky it was a dervish, and not a monk like I usually make as my first character or they both would have been absolutely useless,. It still would have been nice to be able to transfer that paragon staff to the paragon I created though.
Maybe you could have the 10g fee still for customizing to your character, but pay something a little more exhorbitant to customize something account wide...
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May 20, 2007, 01:16 PM // 13:16
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#30
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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/not signed.
Customised is customised. If it is modified to fit my 5'2" female ranger it won't work for my 6'4" male Ritualist.
Oh, and re: dumb complaints.
Bonus items from pre-order can be generated ANY time, on ANY character. It doesn't matter that you made them on your whatever, just go to the character you want one for and type /bonus to get another copy. Heck, you can pass them to all your heroes too. Seasonal hats can be re-created at the festival hat maker - if you want black dyed hats you'd need to pay for dye for each though.
Last edited by Epinephrine; May 20, 2007 at 01:19 PM // 13:19..
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May 20, 2007, 01:36 PM // 13:36
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#31
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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/signed
would be handy to be able to give some of my wars spare weapons to my other character heroes etc, altough i'd say don't make it work for pvp weapons that's just lame.
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May 20, 2007, 01:37 PM // 13:37
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#32
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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i actually signed in to comment this.
i say /signed
no offense to the people who argued the "measurements would be wrong" thing saying its customized and the grip wouldnt fit.....this isnt some rpg argument, dont make it to be one. and think about it, all weapons are the same size, a fellblade isnt any smaller on a little monk compared to a huge big fat warrior. its still the same size, so this argument is weak at best.
my only worry about this is there would have to be a seperate system of customizing, you cant just have "all customizing is account wide" because armor is customized per char, i dont think its fair to the community that a FoW warrior can take his armor and put it on a new warrior.
What I do think should happen is allow the weaponscrafter NPC to act like the pvp account npc. so lets say you have a customized hand axe from your pve warrior, and its +5e, and you want it on your monk. you take the item that is on your warrior, since its customized on the warrior, and take it to this weaponcrafter npc, the weaponscrafter identifies its customized to you, and for a hefty fee, will customize it to another char on your account, from a list similiar to the pvp account npc that you register your char name with.
what this accomplishes is your desire to have customized weapons move from char to char, it dosnt effect the pvp created weapons because weaponscrafter dont reconize them, since they are PvP Axe/Sheild.
and just for clarification, the only reason +20% is on customization is to balance pve with pvp, so a pve toon can be equal to a pvp roll.
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May 20, 2007, 02:05 PM // 14:05
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#33
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Krytan Explorer
Join Date: Mar 2006
Location: Nunya
Profession: E/Mo
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/signed
/double signed
/triple signed
PVE Characters only
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May 28, 2007, 03:56 AM // 03:56
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#34
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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/signed
for the pvp weapons issue, they could just make PvP weapons not wield-able by pve characters.
P.S. Hats were once like weapons, but now we have something akin to "account-based" hats.
Last edited by LifeInfusion; May 28, 2007 at 04:02 AM // 04:02..
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May 28, 2007, 04:13 AM // 04:13
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#35
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by pamelf
When I bought the NF collectors edition I got a special scythe and staff for paragon. The stupid thing being that it delivers and customizes them BOTH to the first character you create. I'm just lucky it was a dervish, and not a monk like I usually make as my first character or they both would have been absolutely useless,. It still would have been nice to be able to transfer that paragon staff to the paragon I created though.
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You can create any bonus weapon on any character at any time (as long as you're in an outpost). I have a Pre-order bonus scythe on all of my character's Meloni.
Quote:
Originally Posted by LifeInfusion
/signed
for the pvp weapons issue, they could just make PvP weapons not wield-able by pve characters.
P.S. Hats were once like weapons, but now we have something akin to "account-based" hats.
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Like I said, unnecessary amount of coding. The current customization system is what prevents PvP weapons being used on PvE characters. Like the saying goes "If it ain't broke, don't fix it."
Also, hats are in no way "account-based." You can create the same hat for every character at the same time, however, they have no effect on gameplay. Weapons however, have a large effect on gameplay, since with a bad weapon, you can't be very effective.
Seriously, the "for" argument continues to lack any realistic grounds for this being implemented.
EDIT: To quote what I said earlier in this thread:
Quote:
Originally Posted by Curse You
Then what is the point of customizing a weapon? There is no need for a +20% damage increase in PvE, despite what people may think. An increased damage output is only useful, not necessary. Frankly my warrior only ever gets 1-5 hits on most PvE targets before they die from my party's spell casting, so an extra 20% damage is hardly going to make much difference.
Add to that the fact that in most high level PvE areas, warriors spend most of their time soaking up damage, not using their weapon.
Rangers are not based on damage dealing, despite what some ranger players think. Aside from the occasional B/P groups, rangers are either not used for damage or when they are, they don't even use their bows (trapping).
Assassins... who uses assassins in high level PvE? Besides, they deal enough damage as they are (they also have the same warrior situation).
Dervishes are in the same boat as warriors.
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I also realize that I forgot to put Paragon in the list. Their situation is unique in that they don't tank and do use their weapons, however in PvE they mainly use their weapons for charging Adrenaline base Chants or Shouts and not damage.
Last edited by Curse You; May 28, 2007 at 04:40 AM // 04:40..
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May 28, 2007, 05:43 AM // 05:43
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#36
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Thanks Curse You. I actually didn't know that!
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